Prince of Persia
{Knight in shining armor|Royal prince|Emporer} of Persia is a game franchise created by Jordan Mechner, {formerly|at first} {released|posted|printed} by Br? derbund, {then your|then a|then this} Learning Company, and {presently|at present|at the moment} Ubisoft. The franchise {is made|is created} around a series of action-adventure games focused on various incarnations of the eponymous prince. The first game in the series was designed by Mechner after the success of his previous game with Br? derbund, Karateka. The title was successful enough to spawn two sequels: the series has recently been rebooted twice since {the|their|it is} acquisition by Ubisoft, and has been successful enough to warrant a film adaptation, penned in part by Mechner and released by Walt Disney {Photos|Images|Photographs} in 2010.
Even though Mechner has been involved with the series in varying capacities throughout its history, the games themselves have been developed and published by several different companies. The first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were published by Brøderbund. Prince of Persia 3D, the first to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC, and developed by Avalanche Softwareand published by Mattel Interactive on Sega Dreamcast. French-based video game company Ubisoft began developing and publishing the series in 2003 with Prince of Persia: The Sands of Time, and so far have been the most prolific of any company in bringing out new games in the series.
Original trilogy
The first game in the series, simply titled The Prince, was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the Arabian Nights stories, and films like Raiders of the Lost Ark and The Adventures of Robin Hood, the protagonist's character animation was created using a technique called Rotoscope, with Mechner using his brother as the model for the titular prince. Despite the success of the game, Mechner
enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company, which was later acquired by US gaming company Mattel Interactive. In 1999, a new Prince of Persia title, Prince of Persia 3D, was developed and released under Broderbund's Red Orb label. Released for PC only, and criticized by many users as being buggy, it was a critical and commercial disappointment. The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.
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